Trap
ContinuousCyber Shadow Gardna
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During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
Cyber Shadow Gardna — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Cyber Shadow Gardna is a defensive trap that answers an attack by becoming a monster whose ATK/DEF match the attacker, then can be set back each opponent End Phase. Its value is a recurring, flexible attack blocker and a Level 4 Machine/EARTH body, not raw stats, and its ATK/DEF are blank in the text so nothing about its stats earns points. The combo evidence is empty, so conversion stays low and the score rests on the 54-deck Cyber Dragon presence, which confirms it is practical rather than strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | It is a set Trap with no searcher or combo routes recorded, but it is run in 54 decks and recurs via its own set-back (deck data; text) (observed/inferred). |
| Combo & Conversion | 30 | No combo data boards are recorded, and its text converts only a single attack into a blocker (combo data; text) (inferred). |
| Resource Economy | 40 | It is reusable through its once-per-turn set-back but generates no card advantage or refuel (text) (inferred). |
| Effect & Interaction | 50 | It stops attacks aimed at it by matching the attacker's stats, a soft and conditional interaction that depends on an attack being declared (text) (verified). |
| Material Utility | 45 | Its Level 4 Machine/EARTH body is a clean fit for Machine material, but its ATK/DEF are blank in the text (text) (verified/inferred). |
| Resilience & Flexibility | 60 | The set-back gives multi-turn recurrence, though a negate on the Trap would end it (text; deck data) (inferred). |
| Deck-Building Efficiency | 80 | Most decks run one copy (42 of 54) with no garnet or lock, so it is cheap to include (deck data) (observed). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a single attack into a blocker that matches the attacker's stats
- Recurs each opponent End Phase via its set-back, so it stays live over multiple turns
- Cheap to run, with one copy in most decks and no garnets or locks
Weaknesses
- No recorded combo boards, so its conversion value is unproven
- Its Level 4 Machine body only matters if the ATK/DEF and summon timing fit the line
- Relies on the attacker targeting it, so it does nothing against non-attacking plays
Counters / choke points
- Negation of the set Trap before it resolves
- Attacks that don't target it, or effects that bypass attack-targeting
Best use
Defensive trap-monster that blocks attacks and recurs as a Level 4 Machine body. Decks: Cyber Dragon, Cyberse, Cyberdark. Suggested copies: 1.
Evidence & gaps
- Verified: Trap-type card with a stat-matching attack response and an End Phase set-back (card text); Present in 54 recent decks, 70% in gameplay type 7 (deck data)
- Observed: Most decks run one copy; 10 decks run three (deck data); Strongest archetype link is Cyber Dragon at 33% of decks (deck data)
- Inferred: Defensive role against attacks, with recurrence as its main value; Machine/Level 4 body usable as material when summoned
- Data gaps: No combos supplied, so combo conversion is text-only inference ATK/DEF are blank in the text, so the summoned body's stats are unknown Summon timing has no once-per-turn clause in the text supplied; this is not inferred No usage statistics (StatisticsCard) for this card No banlist token; assumed 3 copies (unlimited)






